When considering strategic games from the conceptual perspective that focuses on the questions of participantsââ?¬â?¢ decision-making\nrationality, the very issues of modelling and simulation are rarely discussed. The well-known Rational Pigs matrix game has\nbeen relatively intensively analyzed in terms of reassessment of the logic of two players involved in asymmetric situations as\ngluttons that differ significantly by their attributes. This paper presents a successful attempt of using autogenerator for creating the\nframework of the game, including the predefined scenarios and corresponding payoffs. Autogenerator offers flexibility concerning\nthe specification of game parameters, which consist of variations in the number of simultaneous players and their features and game\nobjects and their attributes as well as some general game characteristics. In the proposed approach the model of autogenerator\nwas upgraded so as to enable program specification updates. For the purpose of treatment of more complex strategic scenarios,\nwe created the Rational Pigs Game Extended (RPGE), in which the introduction of a third glutton entails significant structural\nchanges. In addition, due to the existence of particular attributes of the new player, ââ?¬Å?the tramp,ââ?¬Â one equilibrium point from the\noriginal game is destabilized which has an influence on the decision-making of rational players.
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